BUDDIES GAME RULES

1. Tbl Settings: 60s timer / draw 2 / 2 cans / allow wilds / allow players 2 replace bots / nolimit on joining / NO allow watchers to see hand/ tbl private / unrated / pw= buddies

2. Allow host 2 check tbl settings b4 beginning play or joining tbl. B polite 2 all, If a problem arises tell the host ASAP. U have 5 mins to get to the tbl or be DQ'd. 3 ext given or DQ.

3. If UR booted U have a total of 5 mins for ALL TOURS! if UR booted 3 x's U DQ. Non winner reports results in lobby as follows ***Winner/Non-Winner***

4. Finalists may jump the NT. (5 mins.2 get 2 tbl or DQ). Keep chat 2 a min. while playing, it's common courtesy 2 not have others wait 2 play. Have fun & TY4P with the Buddies!!



RULES FOR BOWLING
BOWLING~ WE PLAY 1 GAME PER ROUND. EACH ROUND IS 10 FRAMES. PERSON WITH HIGHEST SCORE ADVANCES. SPINS DO NOT COUNT. WINNERS PLZ REPORT AFTER 10TH FRAME.

BINGO RULES
HERE ARE SOME RULES FOR OUR BINGO TOURS: We play threes cards... with one game per round...with the highest score advancing to the next round...have fun & gl buddies

RULES FOR LOTTSO
LOTTSO~ WE PLAY 1 GAME PER ROUND. We will play one game..the highest score will advance...gl buddies and have fun

Phlinx Rules
Each Round will be 10 Minutes long...You must set a new game..The player with the highest score will advance to the next round...Have fun & gl

POOL 8 BALL RULES
1st NAME CALLED SETS THE TABLE 5 MIN DQ TIMER SET AT THE START OF EACH ROUND AND IF PLAYER LEAVES TABLE FOR ANY REASON THE PLAYER MUST NOTIFY TD THAT THEIR OPPONENT IS MISSING ASAP, THE TIMER WILL START AS SOON AS THE TD IS INFORMED POST WINNER/NONWINNER IN LOBBY SINKING THE 8 BALL ON THE BREAK IS AN AUTOMATIC WIN TABLE SETTINGS: CHECK BONUS POCKET & BONUS BALLS AND RANDOM BREAKS CHECK CALL SHOTS TIMER = 60 SECONDS – CHECK ALLOW PLAYERS TO REPLACE & ALLOW WATCHERS DO NOT LIMIT PLAYERS~DO NOT CHECK MUTE~TABLE PRIVATE~buddies

DICE CITY RULES
YOU will play 4 quarters and the one with the highest score wins good luck and have fun!!

Rules For SAFARI Mahjong,CRAZY Cake,Addiction Solitaire
You Must set new game every round..We will play 10 minutes.The player with the highest number of tokens will be declared the winner and move on to the next round.When your name is called, please give the last 5 digits of your tokens..Have Fun & Good Luck Buddies... Each Round of the Tour will be a 10 minute timed game


 

Canasta Buddies  Rules

Tips and helpful hints on learning the ins and outs of our Games.

2/2/2 what does that mean? the first 2 = 2 players, the 2nd 2= 2 cards, the 3rd 2= amount of canastas to go out. Sometimes you will see a game that is played 2/2/1 this means 2 players, 2 cards, 1 canasta. ;)

In games that are CANASTA ONLY, you cannot meld. You must hold all the cards in your hand until you are able to discard a canasta. These are fun and challenging games :)

In games that are 1 HAND ONLY, these are played with only 1 hand and the high score wins.

A "RED" canasta is just another word for natural it cannot have any wilds in it. A "BLACK" canasta must have at least 1 wild in it. The color of the cards in both does not matter :)

INITIAL MELD GAMES: When a game calls for a specific set of cards to be melded in inital meld, this means within the first turn not that they literally have to be shown first. For example; Jack the Joker- if it is your turn and you meld in that meld you must show Jacks with a Joker prior to your dicard. If you had melded 7's and 10's in addtion to the Jacks & Joker this is fine, as long as your joker went to the Jacks and you had the required card prior to your discard :)


Canasta Buddies Games

DEVILS BREW

2/2/2 In order to go out you must have exactly three 6's no more no less- YOU CANNOT USE WILDS!!! DQ applies to errors.

 

FOUR LEAF CLOVER

2/2/1 You must have at least 4 melds with 4 cards before you put down any other cards for your initial meld. If you do not have 4 melds with 4 cards in each meld on initial you DQ~ SET TABLE FOR NO WILDS IN INITIAL MELDS!!! After initial meld wilds ok. DQ applies to error

 

SEX ON THE BEACH

2/2/2/Sex on the Beach: You must meld Ks & Qs together, Wilds may be used. Ks & Q's don't have to be melded 1st, but must be melded together before you can make a can or go out. Js & As are jealous lovers & may be used as discards only. DQ rules apply

 

UNDER ARREST

Table settings 2/2/2 This game is played as regular Canasta. The catch is: The first person to get 3 of the Red 3's Is "Under Arrest" and cannot Canasta anymore that Hand-So make the Canasta's as quick as you can to avoid being"UnderArrest"

 

BASKETBALL 1 ON 1-
Table 2/2/1: This is a 1 Hand game and you only need one casasta to go out. Everything else regular, DQ applies to errors.

 

BASEBALL
Table 2/2/2: THIS IS A CANASTA ONLY GAME. In this game you can only have 3 canasta's. Any more than 3 or less than 3 or if you meld anything you are DQ

 

GRACE OF ACE
Table 2/2/2: You must meld Ace's in your initial meld. You may use wild cards. You can meld Ace's with other cards. DQ rule applies to errors

 

GUYS NIGHT OUT

Table 2/2/2: Your initial meld, each hand must have Jacks and Kings in it. You can use wilds and you can pick up the pile as long as you meld Jacks and Kings at the same time. You can meld other cards with your Jacks and Kings.

 

NASTY CANASTY

2/2/2 Game is played regular except if you get all 4 red three's you automatically DQ.

 

RED DOOR

Table: 2/2/1: THIS IS A CANASTA ONLY GAME. The first canasta must be red (Natural canasta no wilds). You only need 1 canasta to go out. You can make black canasta's (Canastas with wilds) only after a red canasta is made. You may not meld. DQ rule applies to errors

 

BROKEN MIRROR

Table 2/2/2: You cannot meld or canasta what your opponent already melded on the table. DQ rule applies to errors

 

WILD WORLD OF CANSTA

Table 2/2/2: You can only use wilds when directly making a canasta. ALL WILDS MUST GO STRAIGHT INTO MAKING A CANASTA. You cannot meld wilds. You can freeze the deck. Rest is regular. DQ rules apply to errors

 

LICORICE

Tables 2/2/1 No picking up the pile, 1 canasta to go out. If either player gets a red canasta they automatically win. Everything else reg. DQ applies to errors.

 

SHOPPING AT THE FIVE AND DIME

Table 2/2/2: You can meld at any time, BUT you can not make any canastas till you have 5s and 10s melded to the table. DQ rule applies to errors.

 

Football

Tables 2/2/1 You must have 6 an aces melded first the only expection to this is a "super touchdown, red canasta in 7's" you can also win the game with a "field goal this is done by drawing all red 3's" All else reg. DQ applies to errors.

 

BIG FINISH

Table 2/2/2: All rounds are played to 2500 points until the finals. The final match is played to 5000 points. Reg canasta rules app

 

BIG EASY-

ALL ROUNDS ARE PLAYED TO 2500POINTS UNTIL THE FINALS. THEN FINAL MATCH IS PLAYED 1 HAND ONLY . REG CANASTA

 

FIRE IN THE HOLE

Table 2/2/2: Game is regular. You can freeze, pick up the pile and go out whenever you want. But as soon as all red 3s are out, you are no longer allowed to go out. ( if a red 3 is in pile and 3 on the table they considered to be all out)

 

NOTHING BUT CANASTA'S

Table 2/2/2: You can't freeze the pile. You can't meld any cards. You can only make canastas. If you meld anything or freeze the pile you are dq'd.

 

Jack the Joker

Table 2/2/2: You must have jacks with a joker in your initial meld each hand... everything else is reg. DQ rule applies to errors

 

ROYAL FAMILY

Table 2/2/2: Your first MELD of each hand con only be JACKS OR BETTER (J, Q, K, A). You can meld wilds with your cards but you have to WAIT for your next turn to meld other cards than J, Q, K, or A. You can only go out when you have a canasta with J, Q, K, or A.

 

Jokes On You

Table 2/2/1: You MUST use a JOKER with a FACE CARD J, Q, or K in your initial meld each hand. Rest is regular. DQ rule applies to errors.

 

Ladies First

Table 2/2/2: You must have Queens in your initial meld each hand. You may use wild cards in your meld and you may meld other cards in the same turn. DQ rule applies to errors

 

RED LIGHT DISTRICT

Table 2/2/2: In this game you only can make red canastas. No black canastas allowed. If you make a black canasta you are DQED. You may freeze the pile pick up and go out whenever you want.

 

BLACK LIGHT

Table 2/2/2: In this game only black canastas can be made (no red cans) you can not discard black 3s unless you are going out. If you drop a black 3 and can not go out you are d'qd, rest is regular

 

STROBE LIGHT

Table:2/2/2: this is a combo of Red Light District and Black Light, you play 2 hands high score total wins. 1st hand Red Light you may only make natural canastas (red), 2nd hand Black light you may only make wild canastas (black) You can use any color cards, just red=natural and black=wild

 

7UP

Table:2/2/2: You need to meld 7's in your initial meld. They can be melded with other cards or when you pick up the pile. Wild cards are allowed. DQ rule applies to errors

 

SANDBAG

Table 2/2/2: You are not allowed to use any wild cards until you are ready to go out. You can't freeze the pile. Once you play a wild card you must go out that turn or be DQ'd

 

No Out

Table 2/2/2: You are not allowed to go out at any time you can meld an make canastas. DQ rule applies to errors

 

STUCK ON YOU

Table 2/2/2: You are not allowed to freeze the pile or go out at any time. If the deck is frozen at the start, it can be picked up. DQ rule applies to errors

 

4 SQUARE

Table 2/2/2: All melds must contain at least 4 of a kind. You may use wild cards with your melds. DQ rule applies to errors

 

SUBZERO

Table 2/2/2: Do NOT pick up the pile unless it is FROZEN. So make sure that every time you want to pick up the pile that it is frozen. If the pile is not frozen when you pick it up you are dq'd. Rest is regular.

 

1 HAND QUICKIE

Table 2/2/2: One Hand Only- Game played regular. The person with the highest score after one hand is the winner ;) DQ applies to errors.

 

THROW THE DICE

Table 2/2/2: You must have Seven's and Ace's melded before any canastas can be made. Wild cards are allowed in melds. DQ rule applies to errors.

 

LICENSE TO DRIVE

Table 2/2/2: You must have 6s and 10s melded to the table before you make any canastas. You may pick up pile and meld anything at anytime. If you make a canasta without 6s and 10's melded your dq'd.

 

LOVE YOUR NEIGHBOR

Table 2/2/2: If you get 3 canastas in a row you win automatically. Like: 456 567 678 789 8910 910j 10jq jqk qka. You may meld and pick up the pile and go out anytime you want

 

WORKING 9-5

Table 2/2/2: You can only make canasta's between 5s and 9s (5, 6, 7, 8, 9). You can meld all other suits though. DQ rule applies to errors

 

YAHTZEE

Table 2/2/2: You must have a natural 5 of a kind in your initail meld, no wilds can be used in this meld. You may use wilds with other cards that you meld. You may not make a canasta in your first meld. You must wait one turn before you canasta the natural 5 of a kind. DQ rules apply.


 

MONOPOLY
Table 2/2/1: You must meld one of every cards (a,k,q,j,10,9,8,7,6,5,4) before you can make any canastas or meld out..Dq rule applies to errors